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Comprehensive Breeds Guide, Very Detailed551
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 Comprehensive Breeds Guide, Very Detailed

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curlycat



Posts: 12
Join date: 2010-06-14
Location: manila, philippines

PostSubject: Comprehensive Breeds Guide, Very Detailed   Thu Jun 17, 2010 3:24 am

Guide was hijacked completely and edited by MDK. Will rethread the guide next time I update it with a little more basic info on each breed!

A Quick Summary


There are four breeds in Anarchy Online: Solitus, Opifex, Nanomage, and Atrox.
Atrox are technically genderless and so only have one gender option, but the
Solitus, Opifex, and Nanomage can be selected as male or female. Breed and
Gender are important for a handful of equipment prerequisites in the game (for
example, the Massive Steel Armor can only be worn by males), but in general,
you should have a good alternative if your breed or gender doesn't match. In
other words, gender shouldn't really matter in normal play other than personal
preference.

Breed selection is much more important as far as ability caps and IP.  Below is
a brief summary of the strengths and weaknesses of each Breed. Also listed is
the "Breed Caps", or the highest unadjusted value of each Ability that the
Breed can obtain (usually at some point in TL5).  With expansions, the Breed
Caps are lifted at level 201 and can reach even higher for their maximum value.

Each breed has Shadowbreeds with many short-term, instant effects that can help disable your opponent and aid you and possibly your team. Each breed gets three stages of Shadowbreed effects with each level higher usually getting more potent, however some lower levels may have better benefits. Each level is supposed to have a level lock. Level one takes 205, level two takes 210, and level three takes 215 to upload, however this has been broken for years and only requires level 205 to upgrade all three. The type of Shadowbreed you get also relies on your side. Omni, Neutral, Clan and then Solitus, Atrox, Nanomage, and Opifex. So in total there are 36 Shadowbreeds.

There are also specific advantages for each breed within the perk setup. Some breeds have very good perks, others are nearly useless. The perks boost abilities, more so dependent on the breeds main abilities. But it slacks on the breeds secondary abilities.

Depending on the breed you choose you could be in a hurt for IP consumption as well. Under each separate breed guide will be the required amount of IP to max at level 200 and level 220.


Solitus


The Solitus breed is what normally passes for "Human" in most games. It is also
the most versatile breed with no glaring strengths or weaknesses. You can't go
wrong with picking Solitus as your breed.  All of your core abilities will cost
the same to raise, and most of your abilities will cap at 480 (with the notable
exception of Strength at 472).

Many folks pick Solitus for cosmetic reasons, as it is the only breed that has
the same skin tone and body build as a "normal" human.  A handful of Solitus
breed-locked items exist, as well, and they tend to be well-rounded.

Solitus Breed Caps:

* Strength 472/772
* Agility 480/780
* Stamina 480/780
* Intelligence 480/780
* Sense 480/780
* Psychic 480/780

IP cost for maxed abilities:

At level 200: 1.371.732
At level 220: 3.633.132

Solitus HP/NP ratio, -Nanocost cap %

Max % Add Nano Cost   -50%

3 max health per 1 point of bodydev
3 max nano per 1 point of nanopool

Solitus Shadowbreeds List


Solitus (Clan) Shadowbreeds:

1: Vivid
Casts: Path of Light

On Self:
Heals 5k health
Boosts Perception by 300
Gives a 100 Damage Shield
Breaks roots

2: Bright
Casts: Tunnel of Light

On Self:
Heals 10k health
Gives a 150 Damage Shield

AOE:
Boosts perception by 400
Breaks roots and Snares

3: Scintillant
Casts: The Choice

AoE:
Heals 15k Health
Boosts perception by 1k
Gives a 200 Damage Shield
Breaks Roots, Snares and Calms

Solitus (Omni) Shadowbreeds:

1: Murky
Casts: Path of Darkness

On Self:
Boosts Perception by 400
Boosts Concealment by 400

AoE:
Casts a DoT (500, 5 hits, 3 sec delay)
Debuffs Run Speed by 1.8k

2: Dark
Casts: Road to Darkness

On Self:
Boosts Concealment by 700
Raises your Critical Chance by 7

AoE:
Casts a DoT (1k, 8 hits, 3 sec delay)
Roots your opponents

3: Black
Casts: The Choice

Friendly AoE:
Boosts your Run Speed by 500
Boosts your Concealment by 1k
Raises your Critical Chance by 10

Hostile AoE:
Casts a DoT (1k, 10 hits, 3 sec delay)
Roots your opponents

Solitus (Neutral) Shadowbreeds:

1: Vague
Casts: Path of Darkness

On Self:
Boosts Perception by 400
Boosts Concealment by 400

AoE:
Casts a DoT (500, 5 hits, 3 sec delay)
Debuffs Run Speed by 1.8k

2: Indeterminated
Casts: Path of Light

On Self:
Heals 5k health
Boosts Perception by 300
Gives a 100 Damage Shield
Breaks roots

3: Ambigous
Casts :Road to Darkness

On Self:
Boosts Concealment by 700
Raises your Critical Chance by 7

AoE:
Casts a DoT (1k, 8 hits, 3 sec delay)
Roots your opponents

Solitus Alien Invasion Perks


Solitus Alpha Genome

1. Requirements:

Level from 15
Breed = Solitus

Modifies:

Strength = +1
Stamina = +1
Agility = +1

2. Requirements:

Level from 15
Breed = Solitus
Must have perk = Solitus Alpha Genome 1

Modifies:

Strength = +2
Stamina = +2
Agility = +2

3. Requirements:

Level from 35
Breed = Solitus
Must have perk = Solitus Alpha Genome 2

Modifies:

Strength = +2
Stamina = +2
Agility = +2

Enables Special: Tacky Hack

The effect of this special is a root resist buff. This one will provide 90% protection against most known roots.

Duration = 15 Seconds
Recharge = 1 Minute, 45 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Solitus
Must have perk = Solitus Alpha Genome 3

Modifies:

Strength = +2
Stamina = +2
Agility = +2

5. Requirements:

Level from 55
Breed = Solitus
Must have perk = Solitus Alpha Genome 4

Modifies:

Strength = +2
Stamina = +2
Agility = +2

6. Requirements:

Level from 55
Breed = Solitus
Must have perk = Solitus Alpha Genome 5

Modifies:

Strength = +3
Stamina = +3
Agility = +3

7. Requirements:

Level from 115
Breed = Solitus
Must have perk = Solitus Alpha Genome 6

Modifies:

Strength = +3
Stamina = +3
Agility = +3

8. Requirements:

Level from 115
Breed = Solitus
Must have perk = Solitus Alpha Genome 7

Modifies:

Strength = +4
Stamina = +4
Agility = +4

9. Requirements:

Level from 202
Breed = Solitus
Must have perk = Solitus Alpha Genome 8

Modifies:

Strength = +5
Stamina = +5
Agility = +5

10. Requirements:

Level from 207
Breed = Solitus
Must have perk = Solitus Alpha Genome 9

Modifies:

Strength = +10
Stamina = +10
Agility = +10

Enables Special: Sphere

The effect of this special is a team buff that will increase the teams offense and defense. In addition is will give the team a small critical chance bonus.

Duration = 25 Seconds
Recharge = 1 Minute, 40 Seconds

Effects list

Solitus Beta Genome

1. Requirements:

Level from 15
Breed = Solitus

Modifies:

Intelligence = +1
Sense = +1
Psychic = +1

2. Requirements:

Level from 15
Breed = Solitus
Must have perk = Solitus Beta Genome 1

Modifies:

Intelligence = +2
Sense = +2
Psychic = +2

3. Requirements:

Level from 35
Breed = Solitus
Must have perk = Solitus Beta Genome 2

Modifies:

Intelligence = +2
Sense = +2
Psychic = +2

Enables Special: Feel

The effect of this special will do a minor direct damage to the target. This perk special will grow more efficient upon training more perks in this line.

Duration = N/A
Recharge = 1 Minute, 45 Seconds

Effects list

4. Requirements:

Level from 55
Breed = Solitus
Must have perk = Solitus Beta Genome 3

Modifies:

Intelligence = +2
Sense = +2
Psychic = +2

5. Requirements:

Level from 55
Breed = Solitus
Must have perk = Solitus Beta Genome 4

Modifies:

Intelligence = +2
Sense = +2
Psychic = +2

6. Requirements:

Level from 55
Breed = Solitus
Must have perk = Solitus Beta Genome 5

Modifies:

Intelligence = +3
Sense = +3
Psychic = +3

7. Requirements:

Level from 115
Breed = Solitus
Must have perk = Solitus Beta Genome 6

Modifies:

Intelligence = +3
Sense = +3
Psychic = +3

8. Requirements:

Level from 115
Breed = Solitus
Must have perk = Solitus Beta Genome 7

Modifies:

Intelligence = +4
Sense = +4
Psychic = +4

9. Requirements:

Level from 202
Breed = Solitus
Must have perk = Solitus Beta Genome 8

Modifies:

Intelligence = +5
Sense = +5
Psychic = +5

10. Requirements:

Level from 207
Breed = Solitus
Must have perk = Solitus Beta Genome 9

Modifies:

Intelligence = +10
Sense = +10
Psychic = +10

Enables Effect: Survival

The effect of this special is a team heal over time.

Duration = 30 Seconds
Recharge = 2 Minutes

Effects List


Opifex


This grey-skinned breed is more slender and agile than Humans. They have bonuses
to Agility and Sense (which are Light Green for them) and a penalty to Stamina
(which is Dark Blue). This makes the Opifex ideal for ranged combat, especially
Pistol Adventurers, Fixers, and Agents. They are also pretty decent Martial
Artists and Shades. Opifex gain the same amount of Health and Nano points as a Solitus per
point of Body Dev/Nano Pool, but tend to have less in each due to their racial
Ability penalties.

Most of the Opifex-only items are geared toward Agility and Sense, but these
items are few and far between.

Opifex Breed Caps:

* Strength 464/764
* Agility 544/944
* Stamina 480/680
* Intelligence 464/764
* Sense 512/912
* Psychic 448/748

IP cost for maxed abilities:

At level 200: 1.253.075
At level 220: 3.277.475

Opifex HP/NP ratio, -Nanocost cap %

Max % Add Nano Cost   -50%

3 max health per 1 point of bodydev
3 max nano per 1 point of nanopool

Opifex Shadowbreeds List


Opifex (Clan) Shadowbreed:

1: Cloudless
Casts: Lightstep

On Self:
Boosts Run Speed and Swimming by 1.5k
Allows you to absorb 5 hits
Allows you to absorb 10 special attacks

2: Loustrous
Casts: Gather Light

On Self:
Boosts your Perception by 2k
Boosts your Add all Def by 2k
Boosts your Add all Damage by 500

3: Shiny
Casts: Rain of Light

On Self:
Boosts Perception by 2k
Boosts Add all Damage by 800
Allows you to Absorb 9 hits
Allows you to Absorb 25 Special Attacks

AoE:
Boosts Add all Def by 1k

Opifex (Omni) Shadowbreed:

1: Shady
Casts: Blackstep

On Self:
Boosts Run Speed by 2k
Raises Critical Chance by 10

2: Adumbrated
Casts: Obscure Vision

On Self:
Boosts your Run Speed by 2k
Boosts your Concealment by 4k
Boosts your Add all Off by 200
Raises your Critical Chance by 12

3: Darkened
Casts: Gather Darkness

On Self:
Boosts your Run Speed by 1k
Boosts your Concealment by 2k
Boosts your Add all Off by 800
Raises your Critical Chance by 15

Opifex (Neutral) Shadowbreed:

1: Doubtful
Casts: Blackstep

On Self:
Boosts Run Speed by 2k
Raises Critical Chance by 10

2: Dubious
Casts: Gather Light

On Self:
Boosts your Perception by 2k
Boosts your Add all Def by 2k
Boosts your Add all Damage by 500

3: Undefinable
Casts: Obscure Vision

On Self:
Boosts your Run Speed by 2k
Boosts your Concealment by 4k
Boosts your Add all Off by 200
Raises your Critical Chance by 12

Opifex Alien Invasion Perks


Opifex Primary Genome

1. Requirements:

Level from 15
Breed = Opifex

Modifies:

Sense = +2
Agility = +2

2. Requirements:

Level from 15
Breed = Opifex
Must have perk = Opifex Primary Genome 1

Modifies:

Sense = +3
Agility = +3

3. Requirements:

Level from 35
Breed = Opifex
Must have perk = Opifex Primary Genome 2

Modifies:

Sense = +3
Agility = +3

Enables Special: Opening

This opifex attack was usually used as an opening attack, hence the name Opening. Due to the demanding physics of such an attack, it has a rather slow recycle.

Duration: N/A
Recharge: 2 Minutes, 15 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Opifex
Must have perk = Opifex Primary Genome 3

Modifies:

Sense = +3
Agility = +3

5. Requirements:

Level from 55
Breed = Opifex
Must have perk = Opifex Primary Genome 4

Modifies:

Sense = +3
Agility = +3

6. Requirements:

Level from 55
Breed = Opifex
Must have perk = Opifex Primary Genome 5

Modifies:

Sense = +4
Agility = +4

7. Requirements:

Level from 115
Breed = Opifex
Must have perk = Opifex Primary Genome 6

Modifies:

Sense = +4
Agility = +4

8. Requirements:

Level from 115
Breed = Opifex
Must have perk = Opifex Primary Genome 7

Modifies:

Sense = +5
Agility = +5

9. Requirements:

Level from 202
Breed = Opifex
Must have perk = Opifex Primary Genome 8

Modifies:

Sense = +7
Agility = +7

10. Requirements:

Level from 207
Breed = Opifex
Must have perk = Opifex Primary Genome 9

Modifies:

Sense = +14
Agility = +14

Enables Special: Derivate

This is a special poison that the opifex can use on its target. It requires that you stand behind the target.

Duration: 35 Seconds
Recharge: 1 Minute, 50 Seconds

Effects List

Opifex Secondary Genome

1. Requirements:

Level from 15
Breed = Opifex

Modifies:

Strength = +1
Stamina = +1
Psychic = +1
Intelligence = +1

2. Requirements:

Level from 15
Breed = Opifex
Must have perk = Opifex Secondary Genome 1

Modifies:

Strength = +1
Stamina = +1
Psychic = +1
Intelligence = +1

3. Requirements:

Level from 35
Breed = Opifex
Must have perk = Opifex Secondary Genome 2

Modifies:

Strength = +1
Stamina = +1
Psychic = +1
Intelligence = +1

Enables Special: Blinded by Delights

The effect of this special is a target blind. It will also reduce the targets nanoskills.

Duration: 25 Seconds
Recharge: 1 Minute, 50 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Opifex
Must have perk = Opifex Secondary Genome 3

Modifies:

Strength = +1
Stamina = +1
Psychic = +1
Intelligence = +1

5. Requirements:

Level from 55
Breed = Opifex
Must have perk = Opifex Secondary Genome 4

Modifies:

Strength = +2
Stamina = +2
Psychic = +2
Intelligence = +2

6. Requirements:

Level from 55
Breed = Opifex
Must have perk = Opifex Secondary Genome 5

Modifies:

Strength = +2
Stamina = +2
Psychic = +2
Intelligence = +2

7. Requirements:

Level from 115
Breed = Opifex
Must have perk = Opifex Secondary Genome 6

Modifies:

Strength = +2
Stamina = +2
Psychic = +2
Intelligence = +2

8. Requirements:

Level from 115
Breed = Opifex
Must have perk = Opifex Secondary Genome 7

Modifies:

Strength = +3
Stamina = +3
Psychic = +3
Intelligence = +3

9. Requirements:

Level from 202
Breed = Opifex
Must have perk = Opifex Secondary Genome 8

Modifies:

Strength = +3
Stamina = +3
Psychic = +3
Intelligence = +3

10. Requirements:

Level from 207
Breed = Opifex
Must have perk = Opifex Secondary Genome 9
Must have Blinded by Delights running

Modifies:

Strength = +8
Stamina = +8
Psychic = +8
Intelligence = +8

Enables Special: Dizzying Heights

The effect of this special is a direct damage only available on the target that has Blinded by Delights running.

Duration: N/A
Recharge: 1 Minute, 40 Seconds

Effects List


Nanomage


This breed is difficult to play for most new players due to the hits they take
in the Health department and is not recommended until you have a better grasp
of the game. They have superior abilities in Nano-related skills and overall
Nanopoints, but have less Health. They have penalties in Strength and Agility.

Later on in the game, they get access to breed-only buff items such as the
Shades of Lucubration, but these items tend to be out of the grasp of a new
player anyway.  It's something to think about for veteran players.  Typically,
playing a Nanomage is a challenging proposition and is one way to ramp up the
difficulty of the game.

Nanomage Breed Caps:

* Strength 464/664
* Agility 464/664
* Stamina 448/748
* Intelligence 512/912
* Sense 480/780
* Psychic 512/912

IP cost for maxed abilities:

At level 200: 1.336.100
At level 220: 3.317.700

Nanomage HP/NP ratio, -Nanocost cap %

Max % Add Nano Cost   -55%

2 max health per 1 point of bodydev
4 max nano per 1 point of nanopool

Nanomage Shadowbreeds List


Nanomage (Clan) Shadowbreed:

1: Radient
Casts: Morning

On Self:
Raises you Max Nano by 1k
Boosts your Nano Init by 300
Gives a Nano HoT

AoE:
Lowers your enemies nano by 1500

2: Splendid
Casts: Hope

On Self:
Buffs your Agg/Def by 150
Raises your Max Nano by 3k
Gives a Nano HoT
Gives root/Snare/Calm Resistances

Friendly AoE:
Raises Nano Init by 800

Hostile AoE:
Lowers Nano Init by 400

3: Blazing
Casts: Life

AoE:
Gives a Nano Hot
Buffs your Agg/Def by 200
Boosts your Nano Init by 1k
Raises your Max Nano by 4k
Gives root/Snare/Calm Resistances

Nanomage (Omni) Shadowbreed:

1: Benighted
Casts: Silence

On Self:
Gives a Nano HoT (500, 7 hits, 3 secs delay)
Boosts your Nano Init by 1k

Hostile AoE
Casts a Nano DoT (-500, 5 hits, 3 secs delay)

2: Noctivagant
Casts: Misery

On Self:
Boosts your Agg/Def by 200
Gives a 1k Damage Shield

Target Debuff:
Lowers Nano Init by 1k

Friendly AoE:
Raises you Nano Init by 1k

Hostile AoE:
Casts a 4k Nuke

3: Noctivagous
Casts: Death

Friendly AoE:
Casts a HoT (1k, 5 hits, 4 secs delay)
Boosts your Agg/Def by 200
Raises your Nano Init by 1k
Gives a 1k Damage Shield

Hostile AoE:
Cast a 8k Nuke

Nanomage (Neutral) Shadowbreed:

1: Balanced
Casts: Silence

On Self:
Gives a Nano HoT (500, 7 hits, 3 secs delay)
Boosts your Nano Init by 1k

Hostile AoE
Casts a Nano DoT (-500, 5 hits, 3 secs delay)

2: Casual
Casts: Morning

On Self:
Raises you Max Nano by 1k
Boosts your Nano Init by 300
Gives a Nano HoT

AoE:
Lowers your enemies nano by 1500

3: Uncertain
Casts: Misery

On Self:
Boosts your Agg/Def by 200
Gives a 1k Damage Shield

Target Debuff:
Lowers Nano Init by 1k

Friendly AoE:
Raises you Nano Init by 1k

Hostile AoE:
Casts a 4k Nuke

Nanomage Alien Invasion Perks


Nanobreed Primary Genome

1. Requirements:

Level from 15
Breed = Nanomage

Modifies:

Intelligence = +2
Psychic = +2

2. Requirements:

Level from 15
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 1

Modifies:

Intelligence = +3
Psychic = +3

3. Requirements:

Level from 35
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 2

Modifies:

Intelligence = +3
Psychic = +3

Enables Special: Reject

The effect of this special is a minor direct damage to the target.

Duration: N/A
Recharge: 30 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 3

Modifies:

Intelligence = +3
Psychic = +3

5. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 4

Modifies:

Intelligence = +3
Psychic = +3

6. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 5

Modifies:

Intelligence = +4
Psychic = +4

7. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 6

Modifies:

Intelligence = +4
Psychic = +4

8. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 7

Modifies:

Intelligence = +5
Psychic = +5

9. Requirements:

Level from 202
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 8

Modifies:

Intelligence = +7
Psychic = +7

10. Requirements:

Level from 207
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 9

Modifies:

Intelligence = +14
Psychic = +14

Enables Special: Sword

The effect of this attack is a special buff that increases the targets nanocost by 100%

Duration: 30 Seconds
Recharge: 1 Minute, 15 Seconds

Effects List

Nanobreed Secondary Genome

1. Requirements:

Level from 15
Breed = Nanomage

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

2. Requirements:

Level from 15
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 1

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

3. Requirements:

Level from 35
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 2

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

Enables Special: Pen

The effect of this special is a direct damage to the target. It will also lower the targets runspeed. This special will grow more efficient upon training more perks.

Duration: 30 Seconds
Recharge: 1 Minute, 40 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 3

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

5. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 4

Modifies:

Strength = +2
Stamina = +2
Sense = +2
Agility = +2

6. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 5

Modifies:

Strength = +2
Stamina = +2
Sense = +2
Agility = +2

7. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 6

Modifies:

Strength = +2
Stamina = +2
Sense = +2
Agility = +2

8. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 7

Modifies:

Strength = +3
Stamina = +3
Sense = +3
Agility = +3

9. Requirements:

Level from 202
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 8

Modifies:

Strength = +3
Stamina = +3
Sense = +3
Agility = +3

10. Requirements:

Level from 207
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 9

Modifies:

Strength = +8
Stamina = +8
Sense = +8
Agility = +8

Enables Special: Notum Shield

The effect of this special is a shield that will deflect 15% amount of damage taken. Once this shield is active you will not be able to stop it until you go below 5000 nanopool.

Duration: 10 Seconds (Reoccurring)
Recharge: 1 Minute, 15 Seconds

Effects List


Atrox


These fellas (if that's the appropriate term, since they are genderless) are
the big workhorse breed of Anarchy Online. They receive the most Health per
point of Body Development, and have bonuses to Stamina and Strength. They make
ideal melee combatants and tanks, but their intelligence-based skills and
nanoskills suffer. Pick them if you want to be able to dish out a lot of melee
damage and take a lot of punishment. It is a good choice for the early levels,
but in the later levels you'll find yourself hurting in the nanoskill
department.

Most of the Atrox-only items are geared toward melee weaponry and strength,
including the Silken Legchopper Gloves. Certain "large" weapons are also Atrox
only, such as the Support Beams and the Diamondine Kick Pistol. Oddly enough,
because Atrox is genderless, in many cases they can wear both male and female
outfits.

Atrox Breed Caps:

* Strength 512/912
* Agility 480/780
* Stamina 512/912
* Intelligence 400/600
* Sense 400/600
* Psychic 400/600

IP cost for maxed abilities:

At level 200: 1.209.545
At level 220: 3.055.545

Atrox HP/NP ratio, -Nanocost cap %

Max % Add Nano Cost   -45%

4 max health per 1 point of bodydev
2 max nano per 1 point of nanopool

Atrox Shadowbreeds List


Atrox (Clan) Shadowbreed:

1: Luminous
Casts: Screen of light

On Self:
Boots Nano Resist by 2k
Allows you to absorb 7 attacks

2: Splendent
Casts: Shield of Light

On Self:
Boosts Add all Def by 200
Breaks Roots

AoE
Allows affected players to absorb 12 hits

3: Metoric
Casts: Fortress of Light

On Self:
Boosts Add all Def by 800
Will Absorb 1000 Damage from Special Attacks
Will give Root and Snare resistance

AoE:
Allows affected players to absorb 15 hits

Atrox (Omni) Shadowbreed:

1: Dusky
Casts: Blackfist

On Self:
Boosts your Add all Off by 400
Raises your Critical Chance by 10

2: Gloomy
Casts: Slam of Darkness

On Self:
Boosts your Add all Damage by 400

Hostile AoE
Casts a DoT (1k, 6 hits, 3 sec delay)
Lowers Run Speed by 1k

3: Nocturnal
Casts: Scream of Death

On Self:
Absorbs 10 hits
Absorbs 30 Special Attacks

Hostile AoE
Casts a DoT (1.5k, 6 hits, 5 sec delay)
Lowers Run Speed by 2k and fears all monsters for 30 seconds

Atrox (Neutral) Shadowbreed:

1: Unsettled
Casts: Blackfist

On Self:
Boosts your Add all Off by 400
Raises your Critical Chance by 10

2: Undetermined
Casts: Screen of light

On Self:
Boots Nano Resist by 2k
Allows you to absorb 7 attacks

3: Undecided
Casts: Slam of Darkness

On Self:
Boosts your Add all Damage by 400

Hostile AoE
Casts a DoT (1k, 6 hits, 3 sec delay)
Lowers Run Speed by 1k

Atrox Alien Invasion Perks


Atrox Primary Genome

1. Requirements:

Level from 15
Breed = Atrox

Modifies:

Strength = +2
Stamina = +2

2. Requirements:

Level from 15
Breed = Atrox
Must have perk: Atrox Primary Genome 1

Modifies:

Strength = +3
Stamina = +3

3. Requirements:

Level from 35
Breed = Atrox
Must have perk: Atrox Primary Genome 2

Modifies:

Strength = +3
Stamina = +3

Enables Special: Body Tackle

The effect of this special is an Atrox favorite, slow but fatal attack. It'll grow much efficient when you train more Atrox Primary Genome perks.

Duration: 2 Seconds
Recharge: 2 Minutes, 10 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Atrox
Must have perk: Atrox Primary Genome 3

Modifies:

Strength = +3
Stamina = +3

5. Requirements:

Level from 55
Breed = Atrox
Must have perk: Atrox Primary Genome 4

Modifies:

Strength = +4
Stamina = +4

6. Requirements:

Level from 55
Breed = Atrox
Must have perk: Atrox Primary Genome 5

Modifies:

Strength = +4
Stamina = +4

7. Requirements:

Level from 115
Breed = Atrox
Must have perk: Atrox Primary Genome 6

Modifies:

Strength = +4
Stamina = +4

8. Requirements:

Level from 115
Breed = Atrox
Must have perk: Atrox Primary Genome 7

Modifies:

Strength = +5
Stamina = +5

9. Requirements:

Level from 202
Breed = Atrox
Must have perk: Atrox Primary Genome 8

Modifies:

Strength = +7
Stamina = +7

10. Requirements:

Level from 207
Breed = Atrox
Must have perk: Atrox Primary Genome 9

Modifies:

Strength = +14
Stamina = +14

Enables Special: Mongo Rage

Ths effect of this special will increase your attack rating by a massive amount for a short while, then you will have a cool down period.

Duration: 10 Seconds
Recharge: 2 Minutes, 30 Seconds

Effects List

Atrox Secondary Genome

1. Requirements:

Level from 15
Breed = Atrox

Modifies:

Agility = +1
Sense = +1
Intelligence = +1
Psychic = +1

2. Requirements:

Level from 15
Breed = Atrox
Must have perk: Atrox Secondary Genome 1

Modifies:

Agility = +1
Sense = +1
Intelligence = +1
Psychic = +1

3. Requirements:

Level from 35
Breed = Atrox
Must have perk: Atrox Secondary Genome 2

Modifies:

Agility = +1
Sense = +1
Intelligence = +1
Psychic = +1

Enables Special: Wit of the Atrox

The effect of this special is an evade and damage buff.

Duration: 30 Seconds
Recharge: 1 Minute. 30 Seconds

Effects List

4. Requirements:

Level from 55
Breed = Atrox
Must have perk: Atrox Secondary Genome 3

Modifies:

Agility = +1
Sense = +1
Intelligence = +1
Psychic = +1

5. Requirements:

Level from 55
Breed = Atrox
Must have perk: Atrox Secondary Genome 4

Modifies:

Agility = +2
Sense = +2
Intelligence = +2
Psychic = +2

6. Requirements:

Level from 55
Breed = Atrox
Must have perk: Atrox Secondary Genome 5

Modifies:

Agility = +2
Sense = +2
Intelligence = +2
Psychic = +2

7. Requirements:

Level from 115
Breed = Atrox
Must have perk: Atrox Secondary Genome 6

Modifies:

Agility = +2
Sense = +2
Intelligence = +2
Psychic = +2

8. Requirements:

Level from 115
Breed = Atrox
Must have perk: Atrox Secondary Genome 7

Modifies:

Agility = +3
Sense = +3
Intelligence = +3
Psychic = +3

9. Requirements:

Level from 202
Breed = Atrox
Must have perk: Atrox Secondary Genome 8

Modifies:

Agility = +4
Sense = +4
Intelligence = +4
Psychic = +4

10. Requirements:

Level from 207
Breed = Atrox
Must have perk: Atrox Secondary Genome 9

Modifies:

Agility = +8
Sense = +8
Intelligence = +8
Psychic = +8

Enables Special: My Own Fortress

The effect of this special is an attack and armor buff.

Duration: 30 Seconds
Recharge: 1 Minute, 30 Seconds

Effects List
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PostSubject: Re: Comprehensive Breeds Guide, Very Detailed   Wed Jun 16, 2010 11:21 pm

Nice guide =)

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PostSubject: Re: Comprehensive Breeds Guide, Very Detailed   Wed Feb 02, 2011 2:45 pm

This post has been edited by me with a more detailed guide to breeds, caps, and other factors. I mainly added what is important for people with expansions. The shadowbreed info was taken off AO-universe. Also posted the ratio HP/NP per point for each breed, and their respective - Nanocost caps. These were taken off of the budabot !breed/!breeds command.

Thanks you for your original post Curlycat =)

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PostSubject: Re: Comprehensive Breeds Guide, Very Detailed   Wed Mar 02, 2011 6:02 pm

This guide is going to be embedded into Budabot 2.0 (in the official release). The features will be noticed in the following commands.

!breed (There will be a guide button next to each breed name)

This will send another message to the bot corresponding to the guide you click.

!guides atrox
!guides solitus
!guides opifex
!guides nanomage

The guide will be split into these four categories.

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